Hanif Bahari
Development

Curriculum vitae · Stockholm, Sweden

CODE.
FORM.
SYSTEMS.

I build scalable, human-centered web products at the point where frontend engineering, systems thinking, and visual design meet.

30+Node.js applications maintained at KTH
03Languages · Persian, English, Swedish
01Practice joining engineering and design

Selected experience

The work,
in context.

2025

Full-stack Developer

KTH Royal Institute of Technology

Worked across a large public-sector web ecosystem, connecting frontend delivery, backend services, publishing platforms, and a shared design system.

  • Developed hybrid Node.js and React applications with TypeScript.
  • Maintained more than 30 Node.js applications across multiple repositories.
  • Built a new WordPress theme for KTH blogs and integrated it with Polopoly CMS and the KTH Design System.
  • Contributed to the KTH Public Design System monorepo.

2024

Web Developer

Byn Kommunikationsbyrå AB

Led development delivery in close collaboration with designers, taking sites from implementation through launch.

  • Handled deployment workflows and production launches.
  • Improved on-page SEO, security, and performance.

2023 — 2024

Web Developer

Falck & Co

Delivered custom WordPress work across frontend, backend, and deployment.

  • Created custom themes, plugins, and functions with JavaScript and PHP.
  • Translated visual requirements into maintainable production websites.

2022 — 2024

Frontend Developer · Core team

Bazarma

Helped shape a Persian-language marketplace and services platform for immigrant communities in Sweden.

  • Migrated legacy React class components to functional components.
  • Implemented Redux and refined the application’s state architecture.
  • Led UX and UI redesign work and developed a cohesive design system.
  • Added unit, integration, and end-to-end coverage with Jest and Cypress.
  • Integrated Sentry, Google Analytics 4, and Google Tag Manager.

2017 — 2020

Indie Game Developer · Creator of Uncle Magnuz

Independent

Conceived, designed, programmed, illustrated, animated, and released an original platform game for iPhone.

  • Built the complete game and interface with vanilla JavaScript.
  • Created all artwork and animation independently.
  • Managed the product from initial concept through App Store release.

2018 — 2019

User Experience Designer

Ve and Vile

Designed and evaluated digital experiences for a fashion-technology startup using 3D printing for customer-designed jewelry.

  • Designed interfaces for the website and application.
  • Tested the product and identified usability improvements and defects.

2007 — 2011

Web Developer

ParsTech Solutions

Built interactive, visually considered web interfaces with HTML, CSS, and JavaScript in collaboration with developers and designers.

Capabilities, not percentages

Tools change.
Judgment compounds.

Product engineering

  • JavaScript
  • TypeScript
  • React
  • React Native
  • Next.js
  • Node.js
  • REST APIs
  • GraphQL

Interface systems

  • HTML
  • CSS
  • Web Components
  • Storybook
  • Design systems
  • Responsive design
  • Accessibility
  • Figma

Quality & delivery

  • Jest
  • Cypress
  • Playwright
  • Docker
  • Swagger
  • Sentry
  • Git
  • Performance

Platforms & creative code

  • WordPress
  • PHP
  • Strapi
  • MongoDB
  • Azure Cosmos DB
  • Astro
  • Gatsby
  • PixiJS

Education & learning

Design trained.
Code practiced.

2021 — 2023

Nackademin

Frontend Development

2015 — 2017

Mid Sweden University

MA, Industrial Design · Design for All

2001 — 2007

Azad University (IAU)

BA, Industrial Design